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Choosing which character to give the items will influence the story and your eventual ending. You interact with various characters who all have their own agendas, who can be given items. One drawback of the game is that you need to keep track of the ‘quests’ you are doing. If you are the type to go for 100% achievements, one of the achievements involves you to never look at the journal once for one entire playthrough. If you get stuck, your best bet is to either look at your journal or searching for an online guide to solve certain puzzles. None of the games puzzles are difficult to solve, although the game does not have a hint system. The gameplay is fairly standard for a click-and-point game. Other than backtracking a lot between locations. To make any sort of progress of the story, you will be splitting your time between solving puzzles and interacting with other characters to gain valuable information. While a good part of the moral decisions you make in the game are ambiguous, there will be some moral decisions that felt blindingly obvious in which was a ‘good’ or ‘evil’ decision. Normally you can see the result of your actions from the other characters you interact with, or at least immediate reactions to those decisions.
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Or how your decisions will affect you in the long run. There is no clear way of knowing which decision you make is the ‘right’ choice. Your choices will influence the game’s ending and the interactions with other characters. Either way, you need to escape the prison, preferably alive.Īs such, there is an element of moral dilemmas. The game does not give you any hints, other than implying you have been marked by ‘evil’ and committed an unknown crime. Tormentum focuses heavily on the story, with action and puzzles taking a secondary position. Tormentum begins dark and depending on your ending, will either end with a chance of redemption or damnation. This is nota game appropriate for younger audiences, as the game is filled with images of graphic torture (I still cringe seeing that torture chamber) and a landscape that is covered in perpetual air of hopelessness. Giger and Zdzisław Beksiński to create the uniquely dark and depraved world. The art style is heavily inspired by the works of H. Tormentum – Dark Sorrow is an otherworldly and twisted point-and-click adventure game by developer studio OhNoo.
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